UX Design Thinking

6 Greatest UX Design Thinking Process You Must Know.

Designs

What is Design Thinking?

Design thinking is the practice of creating design ideas, proposals for goods, buildings, machines, communications, and so on through cognitive, strategic, and functional processes. Meanwhile, many of the core principles and facets of design theory have been discovered by studies of design perception and design behavior in both experimental and natural environments, covering a range of design realms.

Design thinking is also related to recommendations for product and service creativity in business and social environments and any of these recommendations have been chastised for oversimplifying the design process and trivializing the importance of technological expertise and experience.

Since we have described what UX design thinking is all about, so we will dive into the UX design thinking process that you must know which is very important and also don’t forget to read our previous post Top 5 Ultimate Best UX Deliverables For UX Designers which will also be important to you.

List Of Six Must-Know UX Design Thinking Process.

Context analysis, topic identification and framing, ideation and concept generation, conceptual imagination, sketching and designing, modelling and prototyping, testing and evaluation are all part of the design thinking process.

Design thinking is characterized by the ability to solve things that aren’t well-defined or ‘wicked’, adopt methods that are solution-oriented and Use nonverbal, graphic/spatial simulation media, such as sketching and prototyping, to use abductive and efficient logic.

Wicked Problems.

Wicked Problems is one of the UX design thinking processes because when dealing with challenges that are wickedly complex, in the sense of being ill-defined or tricky, rather than malicious, design thinking comes in handy because Horst Rittel and Melvin Webber compared this with “tame” or “well-defined” scenarios, in which the problem is obvious and the solution can be found by following laws by using scientific skills.

Problem Framing.

Unlike Wicked problems as one of the UX design thinking process, here comes another one which is core too because Designers investigate the problem and its context, and they may re-interpret or restructure it in order to arrive at a particular framing of the problem that suggests a path to a solution.

UX Design Thinking Solution-Focused Thinking

Solution-Focused Thinking.

Bryan Lawson discovered that architects used solution-focused cognitive techniques, as opposed to scientists’ problem-focused strategies, in observational analyses of three-dimensional problem-solving. But a British academic, a design researcher and educator, Emeritus Professor of Design Studies at The Open University, the United Kingdom known as Nigel Cross suggested that ‘Designers prefer to use solution conjectures as a way of improving their interpretation of the problem,’.

Abductive Reasoning.

Designers must infer potential ideas from available problem knowledge, their expertise, and the use of non-deductive modes of thought such as analogies when generating new development proposals and this has been translated as inventive abduction, a form of Peirce’s abductive reasoning.

Design Thinking Co-Evolution Of Problem And Solution.

Co-Evolution Of Problem And Solution.

In a method of co-evolution of problem and solution, the designer’s focus usually oscillates between their interpretation of the troublesome context and their proposals for a solution during the design process. Meanwhile, New solution ideas can lead to a more in-depth or alternate view of the problem context, which can lead to much more solution ideas.

Representations And Modelling.

Designers usually interact in visual or object languages in order to convert abstract specifications into functional objects. Common sketches and illustrations are among these ‘languages,’ but they also contain computer models and actual prototypes.

Design thinking features such as the generation and discovery of preliminary solution ideas, the identification of what needs to be learned about the emerging idea, and the detection of emergent features and properties within the representations are all closely correlated with the use of representations and models.

Summary.

UX design thinking is the practice of creating design ideas through cognitive, strategic, and functional processes. Design thinking is characterized by the ability to solve things that aren’t well-defined or ‘wicked’, adopt methods that are solution-oriented. Context analysis, topic identification and framing, ideation and concept generation, conceptual imagination, sketching and designing, modelling and prototyping, testing and evaluation are all part of the design thinking process.


Designers must infer potential ideas from available problem knowledge, their expertise, and the use of non-deductive modes of thought. Co-evolution of problem and solution is a form of Peirce’s abductive reasoning. Designers usually interact in visual or object languages in order to convert abstract specifications into functional objects.

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